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Sample report

A complete example for a fictional team, section by section: the team's identity, its health check across 18 KPIs, where the team agrees and where it only looks aligned, and the one thing to work on first.

Example team: 7 members, product development

Snapshot survey · 7 of 7 answered · fictional

Sample data
Team identity
The Guild
Team Net Value
60 / 100
Overall health
3.8 / 5
Biggest lever
Delivery Methodology

Every number on this page is invented to show the shape of the report. A real report is generated from your team's answers and appears only once at least 3 members have responded (the owner's own answer excluded). Individual answers are never shown.

Chapter 1 · Sample data

Four dimensions, sixteen identities. The report tells the team which one it is, what that is good for and where it gets in the way.

Team identityExecutors family

The Guild

“Mastery above all.”

  1. Internal
  2. Stable
  3. Consensus
  4. Optimization

Specialized artisans who care deeply about their craft and each other. They protect quality standards and support one another like a tight-knit family.

Focus

I
InternalExternal
-2.6

Structure

S
StableFlexible
-1.8

Interaction

C
ConsensusDrive
-2.1

Value Creation

O
OptimizationInnovation
-1.4

Strengths

  • Highest quality output
  • Deep specialized expertise
  • Strong retention

Blind spots

  • Elitism
  • Speed
  • Resistance to "good enough"

Growth edge

A high-performing Guild understands that shipping a B+ product today is often better than an A+ product next year, and learns to take pride in efficiency as much as in quality.

Read the full profile of The Guild (ISCO) or browse all 16 team identities.

Fictional team, invented scores. A real report shows aggregated results only once at least 3 team members have answered (the owner's own answer does not count); individual answers are never shown.

Chapter 2 · Sample data

Team Net Value in one number, then the 18 KPIs behind it. Each KPI links to its definition on the methodology page.

Team Net Value
Good
60
020406080100
CriticalPoorAverageGoodExcellent

Your team generates real value—reduce friction to reach excellence

How the 60 comes about

Input · Process · Output
3.8 · 3.8 · 3.6
Value points created
68 / 100
Friction tax (friction 2.4 / 5)
−12 %
Team Net Value
60

Friction multiplies rather than subtracts: a team that creates little value gains nothing from low friction, and high friction can erase a strong team's work. Strongest KPI here: Trust & Safety (4.5). Weakest: Delivery Methodology (2.9).

How Team Net Value is computed

Input5 KPIs

What the team starts with: purpose, resources, organisation and leadership.

3.8

Process10 KPIs

How the team works together day to day.

3.8

Output2 KPIs

What the team delivers and what it changes.

3.6

Friction1 KPI

Energy lost on the way. The only KPI where a high score is bad.

2.4

Fictional team, invented scores. A real report shows aggregated results only once at least 3 team members have answered (the owner's own answer does not count); individual answers are never shown.

Chapter 3 · Sample data

The Consensus Matrix plots each KPI by its average score and by how closely the members agree. A high score with low agreement is a hidden concern: the average looks fine but part of the team disagrees.

Team alignment

71 / 100

How consistently the members answered across all 18 KPIs.

Hidden concerns

1

KPIs that score 3.5 or higher where the spread of answers is wide (σ ≥ 1.0).

Strengths

2

High score, high agreement. Open the debrief here.

  • Average
    4.5
    Agreement
    Highσ 0.5

    Everyone agrees people can speak up. The foundation for the harder conversations below.

  • Average
    4.4
    Agreement
    Highσ 0.6

    High score, tight spread: the team values its bonds, and says so with one voice. Worth naming in the workshop.

  • Team OutputHidden concern
    Average
    4.3
    Agreement
    Lowσ 1.2

    The average looks good, but the answers run from 2 to 5: some members rate the craft top marks, others see too little shipped. A 4.3 that part of the team does not believe is not a strength yet.

  • Feedback & DevelopmentKnown challenge
    Average
    3.3
    Agreement
    Mediumσ 0.9

    A middling score the team broadly agrees on: no surprise, but also no plan yet.

  • Organizational ImpactKnown challenge
    Average
    3.0
    Agreement
    Highσ 0.7

    Everyone agrees the team does not see the effect of what it ships. A known gap, not a disputed one.

  • Average
    2.9
    Agreement
    Lowσ 1.3

    The lowest KPI in the report, and the members do not even agree on what is wrong with the way of working. The One Big Thing starts here.

Six of the 18 KPIs are shown here; the real report lists all of them. Agreement is the spread of the members' answers: high below σ 0.8, low from σ 1.2.

Fictional team, invented scores. A real report shows aggregated results only once at least 3 team members have answered (the owner's own answer does not count); individual answers are never shown.

Chapter 4 · Sample data

Rule-based, not hand-written: the report checks the team in a fixed order, Trust & Safety first (below 2.5), then Purpose & Objectives (below 3.0), then Friction (above 4.0), then a hidden concern in a key KPI, and only then takes the lowest-scoring KPI. The first trigger it hits becomes one recommendation with concrete actions.

This month's focusSample data

Agree what "done" means before the next release

Why this, why now

Trust & Safety (4.5), Purpose & Objectives (3.9) and Friction (2.4) are all healthy, and no high score in a key pillar is disputed by the team, so the report takes the lowest-scoring KPI: Delivery Methodology at 2.9, where the members do not even agree on what is wrong. For a Guild this is the typical pattern: work gets polished past the point where it creates value, and nobody has agreed when a piece of work is finished.

What to do

  1. 1

    Pick the next piece of work and write a one-paragraph definition of "done" together before anyone starts.

    Whole team · Low effort · This week

  2. 2

    Add a fixed slot to the weekly review: what shipped, what it changed for the people who use it.

    Team lead · Low effort · Next two weeks

  3. 3

    Run a 60-minute retrospective on the last three deliveries: where did extra polish pay off, where did it only cost time?

    Facilitator · Medium effort · Within four weeks

Expected impact

Delivery Methodology moves first and Organizational Impact follows once the team sees what it ships land; the re-survey shows whether the spread of answers on the way of working has narrowed.

Quick win: Name the strengths out loud

Trust & Safety (4.5) and Social Cohesion (4.4) are the team’s best scores. Open the debrief with them; the harder findings land better afterwards.

Quick win: Ask where the answers split

Delivery Methodology and Team Output are the KPIs the members disagree on most. One open question in the workshop ("what do we keep polishing that nobody asked for?") usually surfaces the concrete cases.

Fictional team, invented scores. A real report shows aggregated results only once at least 3 team members have answered (the owner's own answer does not count); individual answers are never shown.

Chapter 5 · Sample data

A report is a snapshot. This is what the team, or the coach, does with it.

  1. 1

    Debrief with the team

    A 90-minute workshop: identity (15 min), health check (20 min), where the team agrees and where it is split (25 min), the One Big Thing and who does what (30 min).

  2. 2

    Work the One Big Thing

    Three actions, each with an owner and a date. Nothing else from the report is on the plan yet.

  3. 3

    Re-survey after 90 days

    Same 18 KPIs, same scale. The second report sits next to this one and shows what moved.

Create your team, invite the members, and get the real version of this report once enough of them have answered. About 12 minutes per member, 18 KPIs.

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