Innovation & Growth: what it is and how to measure it
What Innovation & Growth measures in a team, why experimenting and adapting predict performance, the survey items behind the score and how to raise it.
Ulrich LinnebankFounder, PEAKTEAMS
Published
6 min read
Teams rarely stop innovating because someone tells them to. They stop because the fifth idea in a row went nowhere, because the backlog is full, and because the last experiment that failed was mentioned in a review. Innovation & Growth is the KPI that measures whether a team still has room to try things: a new idea, a different method, another answer when the situation changes.
What Innovation & Growth means
In PEAKTEAMS, Innovation & Growth is the team's openness to new ideas, its creative problem-solving, its adaptability to change and its willingness to experiment. Four things, one score. Together they describe a team that treats its own way of working as something to improve rather than something to defend.
It is worth being clear about what the KPI is not. It is not an R&D budget, a patent count or a product roadmap. A finance team that rebuilds its month-end close every quarter can score high. A product team that ships features from a fixed list and never questions the list can score low. The KPI is about behaviour inside the team, not about the kind of work the team does.
Why it matters for performance
Three findings from the team-effectiveness literature explain why this is a Process KPI rather than a nice-to-have.
- Learning behaviour predicts performance. Edmondson (1999) studied 51 work teams and found that teams which sought feedback, experimented and discussed their errors performed better, and that this learning behaviour depended on psychological safety. Experimentation is one of the behaviours she measured directly.
- Teams run in cycles, and the cycle has to adapt. Ilgen, Hollenbeck, Johnson and Jundt (2005) replaced the linear input-process-output picture with a cyclical one in which today's outputs become tomorrow's inputs. A team that does not adapt between cycles carries every mismatch forward.
- Creating and implementing are different jobs. West (2002) separated the generation of ideas from their implementation and argued that pressure pushes a team towards implementing what it already has and away from creating anything new. Teams under constant load therefore drift towards low scores on this KPI without anyone deciding to.
What high and low look like
The score shows up in small moments more than in strategy sessions. The same four situations play out differently in a team that scores high and one that scores low.
| Situation | High-scoring team | Low-scoring team |
|---|---|---|
| A member suggests a new tool | Someone tries it on one task this week and reports back. | The suggestion gets three reasons why it will not work here. |
| A process stops fitting | The team changes the process in its next planning session. | The team works around it and the workaround becomes the process. |
| An experiment fails | The failure is on the retrospective agenda, with what was learned. | The experiment is not mentioned again and nobody proposes the next one. |
| Requirements shift mid-cycle | Priorities are re-cut within days and the team moves on. | The old plan is delivered anyway and the shift is handled later. |
Notice that the low-scoring column is not a lazy team. It may be a very busy one. The defining feature is that nothing new gets a trial, so nothing new gets learned.
How PEAKTEAMS measures it
Innovation & Growth sits in the Process pillar of the Team P&L, alongside the other nine KPIs that describe how the team works together. The Snapshot survey asks two statements, each answered on a five-point agreement scale.
The items we ask
We constantly look for innovative ways to improve.
Scale1 to 5, strongly disagree to strongly agree
We adapt quickly when things change.
Scale1 to 5, strongly disagree to strongly agree
The Deep-Dive survey adds thirteen items: twelve positively phrased statements about curiosity, discussing new ideas, trying new tools and methods and talking openly about failures, plus one reverse-scored statement, "New ideas are usually met with reasons why they will not work." The second Snapshot item and all Deep-Dive items also feed the derived Adaptability score, which is why the two move together in most reports.
The KPI score is the mean of its items across all respondents, and the Consensus Matrix plots each of those items against how much the team agrees on it: an item with a high score and high agreement is a strength, a high score with low agreement means some members experience a team that experiments and others do not. Results appear only once at least five team members have answered; the owner's own answer does not count.
How to improve Innovation & Growth
- Reserve a fixed slice of capacity for experiments, even a small one, because ideas without time stay ideas and pressure crowds out creation before anyone notices.
- Make experiments small and time-boxed, with a stated success criterion, because a cheap trial lowers the cost of being wrong and makes the next trial easier to propose.
- Review failures for what was learned, not who was wrong, because Edmondson's finding only works in one direction: discussing errors improves performance when it is safe to do so.
- Rotate who brings one outside idea to the team meeting, because curiosity about trends and methods is a habit, and habits need a slot in the calendar.
- Change one process on purpose each quarter, because a team that only adapts under pressure never practises adapting when it has the room to do it well.
- Re-measure after a quarter, because the Deep-Dive items are specific enough to show which of the four behaviours moved and which did not.
Related KPIs
Innovation & Growth rarely moves alone. Trust & Safety is the precondition: nobody proposes an experiment they expect to be blamed for. Feedback & Development is the mechanism by which an experiment becomes a lesson. And Delivery Methodology is where adaptation shows up in practice, because a way of working that is never improved is the clearest sign of a team that has stopped trying things.
See where your team stands on all 18 KPIs
The free team check takes 57 questions and about 8 minutes, with no signup. The full team survey takes about 12 minutes per member and scores Innovation & Growth alongside the other 17 KPIs.
Questions and answers
Is Innovation & Growth only relevant for product or tech teams?
No. The KPI measures whether a team tries new approaches and adapts when conditions change, which applies to a finance, support or operations team as much as to a product team. The items ask about behaviour, not about the type of work.
What is the difference between Innovation & Growth and Adaptability?
Adaptability is a derived score built from the second Snapshot item, "We adapt quickly when things change.", and all thirteen Deep-Dive items of this KPI; the first Snapshot item, "We constantly look for innovative ways to improve.", counts only towards Innovation & Growth. Innovation & Growth is the broader of the two and is one of the 18 KPIs in the Team P&L; Adaptability is reported separately and is not part of the 18.
Can a team score too high on Innovation & Growth?
A high score means the team experiments and adapts; it says nothing about whether the team also finishes. Read it next to Team Output and Delivery Methodology. A high Innovation & Growth score with a low Team Output score describes a team that starts more than it completes.
References
- Edmondson, A. (1999). Psychological safety and learning behavior in work teams. Administrative Science Quarterly, 44(2), 350–383.
- Ilgen, D. R., Hollenbeck, J. R., Johnson, M., & Jundt, D. (2005). Teams in organizations: From input-process-output models to IMOI models. Annual Review of Psychology, 56, 517–543.
- West, M. A. (2002). Sparkling fountains or stagnant ponds: An integrative model of creativity and innovation implementation in work groups. Applied Psychology: An International Review, 51(3), 355–387.
- Google re:Work. Guide: Understand team effectiveness (Project Aristotle).
Other Process KPIs
How the team works together day to day: cohesion, trust, communication, feedback, motivation and the way conflicts and delivery are handled.
Social Cohesion
The strength of the personal bonds and mutual support in the team.
Read the explainerDelivery Methodology
Whether the way of working is fit for purpose, followed and improved.
Read the explainerInner Drive
The intrinsic motivation and ownership members bring to their work.
Read the explainerIdentification & Engagement
How strongly members identify with the team and its goals.
Read the explainerFeedback & Development
Whether feedback flows regularly and people grow in their roles.
Read the explainerMotivation & Focus
Energy and attention directed at the work that matters most.
Read the explainerTrust & Safety
Psychological safety: whether people can speak up, disagree and admit mistakes.
Read the explainerCommunication Culture
Open, transparent information sharing and listening across the team.
Read the explainerConflict Navigation
How constructively disagreements are surfaced and resolved.
Read the explainer
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Think of this KPI as a loop with four stations: reflect, say, learn, grow. A team that scores high completes the loop every few weeks. A team that scores low never gets past the first station.
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The team survey takes about 12 minutes per member and scores all 18 KPIs. Results appear only once at least five team members have answered; the owner's own answer does not count.
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